Sly 2:Circle Button Interacts: Difference between revisions

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Their structs are one of the smallest out of all the Circle Button Interacts, usually fitting within a Cheat Engine memory viewer window:
 
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File:Sly2_spire_struct.png
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Red: Start of the struct, which contains important information such as the object's ID as well as various pointers to relevant data. The specifics of the various pointers have not been thoroughly researched.
 
Yellow: Transform component. Usually you only have to modify the top set of coordinates and size floats, the bottom set immediately changing to match.
 
Cyan: The "FFFFFFFF" can be changed to a text string ID, which causes it to display that string in the infobox GUI element, just like doors that warn you about abandoning jobs. If you land on the spire point then jump off, a Sly icon will appear and hover over it. The "00000007" behaves just like the "00000001" in pole structs, however since only Sly can use them, it doesn't appear to serve much of a purpose. The values that emit blue sparles for poles also do the same thing here.
 
Green: Has not been researched.
 
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