Sly 3:Builds/April 18 2005: Difference between revisions
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*[[The Shaman Escapes]] |
*[[The Shaman Escapes]] |
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*[[Cops and Robbers|2P: Sly/Carmelita]] |
*[[Cops and Robbers|2P: Sly/Carmelita]] |
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===Lemonade Brawl=== |
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''Main article: [[Lemonade Brawl]]''<br> |
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In the {{20050418}} build (the E3 2005 demo), the job is called "Lemonade Brawl". |
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*The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster." |
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*Sly's charge cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}. |
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*The controls page in the pause menu references ''Sly 2'''s controls, and only for Sly, regardless of the character currently under control. |
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*Sly's Charge Combos operate much differently than in final retail builds. The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1. |
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*All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use. |
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*When Murray is carrying an enemy, {{icon|circle}} is throw, rather than pickpocket. |
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*The art on the coins is the same art used in the ''Sly 2'' Prologue. (Clockwerk wings) |
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*The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking." |
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===Fly the Biplane=== |
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''Main article: [[Fly the Biplane]]''<br> |
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In the {{20050418}} build (the E3 2005 demo), the job is called "Fly the Biplane". |
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*Story details are omitted from the job's description. |
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*The objective is to destroy 30 planes, instead of 25. |
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*There is no way to flip the biplane; in the final retail build, a flip is done with {{icon|lstick}} (forward or backward) + {{icon|circle}}. Performing this in the E3 2005 build will cause Sly to do a barrel roll instead. |
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===The Shaman Escapes=== |
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''Main article: [[The Shaman Escapes]]''<br> |
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In the {{20050418}} build (the E3 2005 demo), the job is called "The Shaman Escapes", and features the Guru, referred to as the Shaman. |
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*A different voice is used for The Guru when he is speaking to other characters. |
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*Pressing {{icon|lstick}} to trigger the waypoint shows Sly's insignia, instead of a circle. |
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*The art on the coins is the same art used in the ''Sly 2'' Prologue. |
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*Running behind enemies does not alert them. |
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===2P: Sly/Carmelita=== |
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''Main article: [[Cops and Robbers]]''<br> |
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In the {{20050418}} build (the E3 2005 demo), the minigame is called "2P: Sly/Carmelita". |
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*Sly's charged cane spin attack from ''Sly 2'' is present and can be executed; press and hold {{icon|square}}. |
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*Initially, pressing {{icon|triangle}} as Sly will trigger his uppercut attack from ''Sly 2''. However, once Sly attacks Carmelita, pressing {{icon|triangle}} will trigger a prototype of his charge combo. |
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**The {{icon|triangle}} button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive {{icon|triangle}} hits on enemies. If consecutive hits are not landed, the combo is reset to level 1. |
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*In addition to dropping off loot, Sly also gains points by killing Carmelita. |
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*Carmelita cannot natively perform [[Mega Jump]]; she must obtain the Mega Jump power-up to perform it. |
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*The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors. |
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==Gallery== |
==Gallery== |
Revision as of 05:06, 23 March 2021
Game Build | |
---|---|
Game | Sly 3: Honor Among Thieves |
Build Date | April 18 2005 |
Region | NTSC |
Disc ID | SCUS-97484 |
Size | 1.20 GB |
Chronology | |
Previous | None |
Next | [[Sly 3:Builds/July 8 2005|July 8 2005]] |
The April 18 2005 build of Sly 3: Honor Among Thieves, colloquially known as the E3 2005 demo, was a demo given out at E3 2005.
Contents
The main menu music is the underground Venice theme. The demo contains five items:
- A promotional video of the backstory of Sly 3.
- Lemonade Brawl
- Fly the Biplane
- The Shaman Escapes
- 2P: Sly/Carmelita
Lemonade Brawl
Main article: Lemonade Brawl
In the Template:20050418 build (the E3 2005 demo), the job is called "Lemonade Brawl".
- The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
- Sly's charge cane spin attack from Sly 2 is present and can be executed; press and hold .
- The controls page in the pause menu references Sly 2's controls, and only for Sly, regardless of the character currently under control.
- Sly's Charge Combos operate much differently than in final retail builds. The button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
- All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
- When Murray is carrying an enemy, is throw, rather than pickpocket.
- The art on the coins is the same art used in the Sly 2 Prologue. (Clockwerk wings)
- The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."
Fly the Biplane
Main article: Fly the Biplane
In the Template:20050418 build (the E3 2005 demo), the job is called "Fly the Biplane".
- Story details are omitted from the job's description.
- The objective is to destroy 30 planes, instead of 25.
- There is no way to flip the biplane; in the final retail build, a flip is done with (forward or backward) + . Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.
The Shaman Escapes
Main article: The Shaman Escapes
In the Template:20050418 build (the E3 2005 demo), the job is called "The Shaman Escapes", and features the Guru, referred to as the Shaman.
- A different voice is used for The Guru when he is speaking to other characters.
- Pressing to trigger the waypoint shows Sly's insignia, instead of a circle.
- The art on the coins is the same art used in the Sly 2 Prologue.
- Running behind enemies does not alert them.
2P: Sly/Carmelita
Main article: Cops and Robbers
In the Template:20050418 build (the E3 2005 demo), the minigame is called "2P: Sly/Carmelita".
- Sly's charged cane spin attack from Sly 2 is present and can be executed; press and hold .
- Initially, pressing as Sly will trigger his uppercut attack from Sly 2. However, once Sly attacks Carmelita, pressing will trigger a prototype of his charge combo.
- The button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
- In addition to dropping off loot, Sly also gains points by killing Carmelita.
- Carmelita cannot natively perform Mega Jump; she must obtain the Mega Jump power-up to perform it.
- The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.
Gallery
Covers
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Front cover
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Back cover
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In-game logo
Disc
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Disc
Gameplay
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Controls of Sly during "Lemonade Brawl"
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Controls of Bentley during "Lemonade Brawl"
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Controls of Murray during "Lemonade Brawl"
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Description of "The Shaman Escapes"
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Completion of "The Shaman Escapes"
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Description of "Lemonade Brawl"
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Completion of "Lemonade Brawl"
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Description of the minigame
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Sly win screen
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Carmelita win screen
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Controls screen for the minigame