Sly 2:Game state: Difference between revisions

Add gallery of Sly 2 DAGs
(Updated and added info, added links)
(Add gallery of Sly 2 DAGs)
 
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== Missions ==
Tasks are grouped into {{Sly 2|Mission|missions}}, where each mission is typically onea particular job in the story. For instance, <tt>m1_follow</tt>{{check}} is the job "Follow Dmitri". The prefix <tt>m1</tt> indicates that it is a mission in Episode 1, and <tt>follow</tt> is the codename for the mission.
 
IfWhen athe task belongsmarked to a mission andas the "exit task" infor thata mission is Completed, then all the tasks in that jobmission become Final.
 
== Checkpoints ==
Some tasks are "checkpoint tasks". A task is considered a "checkpoint task" if it has some associated {{Sly 2|Checkpoint|checkpoint data}} associated with it, includingwhich a particular character and location in the game world. When a checkpoint task becomes Available that checkpoint is set as the latest checkpoint.includes
* the character to respawn as
* a location to spawn at
 
When a checkpoint task becomes Available, that checkpoint is set as the latest checkpoint.
 
== Rollbacks ==
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* Placing the player at the latest checkpoint
* Forcing the checkpoint task to Available (which may result in the states of other tasks being updated)
 
== Gallery ==
The following are all DAGs for Sly 2. The DAG for Episode 2 is the official DAG as the developers would have seen it. The rest are reconstructed from data structures in the game's memory.
 
<gallery mode="nolines" widths=200px heights=200px>
File:Sly2 Intro DAG.png|Sly 2 Intro (Cairo)
File:Sly2 Ep1 Nightclub DAG.png|Sly 2 Ep 1 (Nightclub)
File:Sly 2 Palace DAG official.png|Sly 2 Ep 2 (Palace)
File:Sly2 Ep3 Temple DAG.png|Sly 2 Ep 3 (Temple)
File:Sly2 Ep4 Prison DAG.png|Sly 2 Ep 4 (Prison)
File:Sly2 Ep5 Castle DAG.png|Sly 2 Ep 5 (Castle)
File:Sly2 Ep6 Train DAG.png|Sly 2 Ep 6 (Train)
File:Sly2 Ep7 Sawmill DAG.png|Sly 2 Ep 7 (Sawmill)
File:Sly2 Ep8 Blimp DAG.png|Sly 2 Ep 8 (Blimp)
</gallery>
 
== See also ==