Sly 2:Game state: Difference between revisions

→‎Tasks: Added task state values
(Added navboxes)
(→‎Tasks: Added task state values)
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Each task has a ''state'', which is one of the following:
 
* {{color|red|0 – Unavailable}}
* {{color|dodgerblue|1 – Available}}
* {{color|limegreen|2 – Complete}}
* {{color|gray|3 – Final}}
 
All tasks in the DAG start off as {{color|red|Unavailable}}. A task becomes {{color|dodgerblue|Available}} once all of its predecessors are {{color|limegreen|Complete}}. Tasks become {{color|limegreen|Complete}} through conditions being met in the level scripts, and tasks become {{color|gray|Final}} through missions.