Sly 2:Game state: Difference between revisions

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{{Infobox game mechanic
{{Infobox game mechanic
|image=Sly 2 Palace DAG official}}
|image=Sly 2 Palace DAG official.png
}}


The '''DAG''' ('''D'''irected '''A'''cyclic '''G'''raph) is a data structure used to manage the current state of the game world. It was the subject of a 2005 GDC presentation by Bruce Oberg, the Principal Engineer at Sucker Punch.<ref>[https://www.gdcvault.com/play/1020295/The-Picture-Worth-a-Thousand The Picture Worth a Thousand Bugs] - YouTube, 3 April 2021 (archived from a 2005 GDC conference)</ref>
The '''DAG''' ('''D'''irected '''A'''cyclic '''G'''raph) is a data structure used to manage the current state of the game world. It was the subject of a 2005 GDC presentation by Bruce Oberg, the Principal Engineer at Sucker Punch.<ref>[https://www.gdcvault.com/play/1020295/The-Picture-Worth-a-Thousand The Picture Worth a Thousand Bugs] - YouTube, 3 April 2021 (archived from a 2005 GDC conference)</ref>