Sly 2:Game state: Difference between revisions
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TheOnlyZac (talk | contribs) (Added navboxes) |
TheOnlyZac (talk | contribs) (→Tasks: Added task state values) |
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Each task has a ''state'', which is one of the following: |
Each task has a ''state'', which is one of the following: |
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* {{color|red|Unavailable}} |
* {{color|red|0 – Unavailable}} |
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* {{color|dodgerblue|Available}} |
* {{color|dodgerblue|1 – Available}} |
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* {{color|limegreen|Complete}} |
* {{color|limegreen|2 – Complete}} |
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* {{color|gray|Final}} |
* {{color|gray|3 – Final}} |
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All tasks in the DAG start off as {{color|red|Unavailable}}. A task becomes {{color|dodgerblue|Available}} once all of its predecessors are {{color|limegreen|Complete}}. Tasks become {{color|limegreen|Complete}} through conditions being met in the level scripts, and tasks become {{color|gray|Final}} through missions. |
All tasks in the DAG start off as {{color|red|Unavailable}}. A task becomes {{color|dodgerblue|Available}} once all of its predecessors are {{color|limegreen|Complete}}. Tasks become {{color|limegreen|Complete}} through conditions being met in the level scripts, and tasks become {{color|gray|Final}} through missions. |