Sly 2:Game state: Difference between revisions
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=== State Forcing === |
=== State Forcing === |
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At all times, every ''before'' an Available task must be Complete or Final. Additionally, every task ''after'' an Available task must be unavailable. It is possible to "force" a task to a particular state, which propagates throughout the DAG to ensure those conditions are always met. |
At all times, every task ''before'' an Available task must be Complete or Final. Additionally, every task ''after'' an Available task must be unavailable. It is possible to "force" a task to a particular state, which propagates throughout the DAG to ensure those conditions are always met. |
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== Missions == |
== Missions == |
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== Checkpoints == |
== Checkpoints == |
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A task is considered a ''checkpoint task'' if it has some checkpoint data associated with it, including a particular character |
A task is considered a ''checkpoint task'' if it has some checkpoint data associated with it, including a particular character and location in the game world. When a checkpoint task becomes Available, that checkpoint is set as the ''latest'' checkpoint. |
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When a rollback occurs, the game uses the latest checkpoint to set the current character and their location. |
When a rollback occurs, the game uses the latest checkpoint to set the current character and their location. |