Sly 2:Game state: Difference between revisions

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== Missions ==
== Missions ==
Tasks in the node can be grouped into ''missions''. These missions usually refer to particular jobs in the game's story. For instance, <code>m1_follow</code> is the job "Follow Dmitri" (the prefix <code>m1</code> indicates that it is a mission in Episode 1).
Tasks in the DAG can be grouped into ''missions''. A mission usually refers to a particular job in the game's story. For instance, <code>m1_follow</code> is the job "Follow Dmitri" (the prefix <code>m1</code> indicates that it is a mission in Episode 1).


If a task belongs to a mission and the "exit" task in that mission is Completed, then all the tasks in that job become Final.
If a task belongs to a mission and the "exit" task in that mission is Completed, then all the tasks in that job become Final.
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* Resetting the world
* Resetting the world
* Placing the player at the last checkpoint
* Placing the player at the latest checkpoint
* Forcing the checkpoint task to Available (which may result in the states of other tasks being changed)
* Forcing the checkpoint task to Available (which may result in the states of other tasks being updated)


== References ==
== References ==