Sly 2:Game state: Difference between revisions
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== Missions == |
== Missions == |
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Tasks in the |
Tasks in the DAG can be grouped into ''missions''. A mission usually refers to a particular job in the game's story. For instance, <code>m1_follow</code> is the job "Follow Dmitri" (the prefix <code>m1</code> indicates that it is a mission in Episode 1). |
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If a task belongs to a mission and the "exit" task in that mission is Completed, then all the tasks in that job become Final. |
If a task belongs to a mission and the "exit" task in that mission is Completed, then all the tasks in that job become Final. |
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* Resetting the world |
* Resetting the world |
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* Placing the player at the |
* Placing the player at the latest checkpoint |
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* Forcing the checkpoint task to Available (which may result in the states of other tasks being |
* Forcing the checkpoint task to Available (which may result in the states of other tasks being updated) |
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== References == |
== References == |