Sly 2:Game state: Difference between revisions
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TheOnlyZac (talk | contribs) (Fixed image) |
TheOnlyZac (talk | contribs) (Fixed colors) |
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*{{color|red|0 – Unavailable}} |
*{{color|red|0 – Unavailable}} |
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*{{color| |
*{{color|limegreen|1 – Available}} |
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*{{color| |
*{{color|dodgerblue|2 – Complete}} |
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*{{color|gray|3 – Final}} |
*{{color|gray|3 – Final}} |
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All tasks in the DAG start off as {{color|red|Unavailable}}. A task becomes {{color| |
All tasks in the DAG start off as {{color|red|Unavailable}}. A task becomes {{color|limegreen|Available}} once all of its predecessors are {{color|dodgerblue|Complete}}. Tasks become {{color|dodgerblue|Complete}} through conditions being met in the level scripts, and tasks become {{color|gray|Final}} through missions. |
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===State Forcing=== |
===State Forcing=== |