Sly 2:Game state: Difference between revisions

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(Fixed image)
(Fixed colors)
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*{{color|red|0 – Unavailable}}
*{{color|red|0 – Unavailable}}
*{{color|dodgerblue|1 – Available}}
*{{color|limegreen|1 – Available}}
*{{color|limegreen|2 – Complete}}
*{{color|dodgerblue|2 – Complete}}
*{{color|gray|3 – Final}}
*{{color|gray|3 – Final}}


All tasks in the DAG start off as {{color|red|Unavailable}}. A task becomes {{color|dodgerblue|Available}} once all of its predecessors are {{color|limegreen|Complete}}. Tasks become {{color|limegreen|Complete}} through conditions being met in the level scripts, and tasks become {{color|gray|Final}} through missions.
All tasks in the DAG start off as {{color|red|Unavailable}}. A task becomes {{color|limegreen|Available}} once all of its predecessors are {{color|dodgerblue|Complete}}. Tasks become {{color|dodgerblue|Complete}} through conditions being met in the level scripts, and tasks become {{color|gray|Final}} through missions.


===State Forcing===
===State Forcing===