Sly 2:Game state: Difference between revisions
Add gallery of Sly 2 DAGs
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{{Infobox game mechanic
|image=Sly 2 Palace DAG official.png
|caption=The official DAG for Sly 2 Episode 2
}}
The '''
== Tasks ==
The current game state is represented by a '''
=== Task States ===
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===State Forcing===
At all times, every task ''before'' an Available task must be Complete or Final. Additionally, every task ''after'' an Available task must be unavailable. It is possible to
== Missions ==
Tasks are grouped into
== Checkpoints ==
Some tasks are "checkpoint tasks". A task is
* the character to respawn as
* a location to spawn at
When a checkpoint task becomes Available, that checkpoint is set as the latest checkpoint.
== Rollbacks==▼
▲== Rollbacks ==
A rollback is when the game state rewinds to an earlier state (such as when the player dies). This is accomplished by:
* Resetting the world
* Placing the player at the latest checkpoint
* Forcing the checkpoint task to Available (which may result in the states of other tasks being updated)
==
The following are all DAGs for Sly 2. The DAG for Episode 2 is the official DAG as the developers would have seen it. The rest are reconstructed from data structures in the game's memory.
*[[Sly 1:GS]] - For the game state tracking system in {{Sly 1}}.▼
<gallery mode="nolines" widths=200px heights=200px>
File:Sly2 Intro DAG.png|Sly 2 Intro (Cairo)
File:Sly2 Ep1 Nightclub DAG.png|Sly 2 Ep 1 (Nightclub)
File:Sly 2 Palace DAG official.png|Sly 2 Ep 2 (Palace)
File:Sly2 Ep3 Temple DAG.png|Sly 2 Ep 3 (Temple)
File:Sly2 Ep4 Prison DAG.png|Sly 2 Ep 4 (Prison)
File:Sly2 Ep5 Castle DAG.png|Sly 2 Ep 5 (Castle)
File:Sly2 Ep6 Train DAG.png|Sly 2 Ep 6 (Train)
File:Sly2 Ep7 Sawmill DAG.png|Sly 2 Ep 7 (Sawmill)
File:Sly2 Ep8 Blimp DAG.png|Sly 2 Ep 8 (Blimp)
</gallery>
== See also ==
*[[DAGviz]] - A tool for viewing and editing the DAG in real time
==References==
<references />
{{Navbox Sly 2}}▼
[[Category:Game mechanics]]
[[Category:Game mechanics in Sly 2]]
[[Category:Game mechanics in Sly 3]]
▲{{Navbox Sly 2}}
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