Sly 2:Difficulty: Difference between revisions

→‎Examples: Update rajan flight info
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| name= Difficulty
| image= File:Sly 2 Moonlight Rendezvous job failed.png
| caption= Your suckuSuck increases each time you fail a job
| sly2= y
| official= n
}}
 
'''Difficulty''', (also called '''suck''' or, '''uSuck''', or '''noob mode''') is thea game mechanic bythat whichchanges thecertain gameaspects dynamicallyof becomesthe easiergame depending on yourhow well you are gameplaydoing. If you repeatedly die or fail a job, certain aspects of the game become easier to compensate.
 
==Suck score==
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* The speed of the enemy missiles in the hacking stages scale based on the current suck value.
** <code>missileSpeed = clq-evaluate(clq(1.0, -0.3, 0), current-suck) * turret.MISSILE_SPEED)</code>
*The speed of Rajan’s attack animation{{Check}} is decreased by a factor of about 1/3 times your current stuck.
*The speed of something is set based on suck in* <code>t3_heist3_protect_murray</code>
**<code>speed = speed - (current-suck * 0.3)</code>
*During the Rajan boss fight, some function{{Check}} is only called if suck is less than 0.7.
**<code>if (gm != null-obj && current-suck < 0.7) gm.LightningJump()</code>
 
The following are believed to be caused by suck (noob mode) but they have not been confirmed by checking the level script files.
 
* The hacking enemies move slower in the Episode 4 Operation.
 
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