Sly 1:Security: Difference between revisions

Add see alsos to related struct pages
(Created Sly 1 article for game mechanic)
 
(Add see alsos to related struct pages)
 
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== Alarms ==
{{See also|Sly 1:ALARM}}
Each alarm has a state called <code>alarms</code> which can be any value of the <code>ALARMS</code> enum.
{{Empty section}}
{| class="wikitable"
|+ALARMS
|0x0
|Enabled
|-
|0x1
|Disabled
|-
|0x2
|Triggered
|}
 
== Lasers ==
{{See also|Sly 1:LASEN}}
{{Empty section}}
 
== Spotlights ==
{{Empty section}}{{NavboxSee also|Sly 1}}{{Stub:CAMSEN}}
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{{Stub}}
{{Navbox Sly 1}}