Sly 1:LOCKG: Difference between revisions
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== Implementation ==
[[File:Sly 1 SDC 3key unlocking.png|thumb|The cutscene after triggering a LOCKG in
When the trigger volume associated with a LOCKG is triggered it sets off a sequence of events. It starts with the animation that spawns a [[KEY]] for each [[LOCK]] in the <code>apLock</code> array. Each key flies to its assigned lock and then despawns.
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