Sly 1:LOCKG: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
TheOnlyZac (talk | contribs) m (Removed extraneous categorization) |
TheOnlyZac (talk | contribs) (Added navbox) |
||
Line 26: | Line 26: | ||
== Notes == |
== Notes == |
||
* The <code>apLock</code> field is an array of 8 LOCK pointers. You can change these to point to any other entity in the level and they key will fly to and delete that entity instead. If you use this method to delete JT, the cutscene can’t complete and the game softlocks. |
* The <code>apLock</code> field is an array of 8 LOCK pointers. You can change these to point to any other entity in the level and they key will fly to and delete that entity instead. If you use this method to delete JT, the cutscene can’t complete and the game softlocks. |
||
{{Navbox Sly 1}} |