Sly 1:Anticrack: Difference between revisions
Tweaked layout and wording
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TheOnlyZac (talk | contribs) (Tweaked layout and wording) |
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{{Infobox game mechanic
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| image= [[File:ITM anticrack firewall.png]]
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'''Anticrack''' is a feature of {{Sly 1}} designed to inhibit modifying the game binary. It performs periodic integrity checks using a checksum to ensure that the elf has not been altered. If a check fails, one of four penalties
==Firewall==
If the integrity check in the function at offset
Once the firewall is active, saving the game makes it permanent, corrupting the save file even if anticrack is disabled on the next boot.
== Anti-grab==
If the check in the function at
*After 30 seconds of in-game time, jumping and pressing circle to climb will fail intermittently.
* After 2 minutes, climbing is disabled altogether.
==Vehicles
If the check in the function at
===The Van===
* It first checks if the flag for the vehicle penalty is set.
* It then updates the van's velocity target value, <code>svTarget</code>, to some value calculated by the physics engine.
* If the vehicle penalty is active, <code>svTarget</code>) is multiplied by 0.4.
===Hover Blaster===
The
==Collectibles==
If the check in the function at
===Keys===
===Clue bottles===
* Upon dying or loading a level, each clue bottle you previously collected will have a 20% chance to be un-collected. This is accomplished by randomly selecting 20% of the <code>fclue</code> flags from the current [[LS#Clue values|level state]] and setting them to 0 when the level is loaded. For each bit that is unset, the <code>cclue</code> is decreased by 1.
* Each clue bottle in the level will have a 20% chance to turn invisible, making it practically impossible to open vaults. This is accomplished by iterating over each clue bottle in the level and turning it invisible.
{{Navbox Sly 1}}
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