Sly 1:Anticrack: Difference between revisions
Added infobox and navbox
TheOnlyZac (talk | contribs) (Created article for game mechanic) |
TheOnlyZac (talk | contribs) (Added infobox and navbox) |
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{{Infobox game mechanic
'''Anticrack''' is a feature of Sly 1 designed to inhibit modifying the game binary. It performs periodic integrity checks using a checksum to ensure that the elf has not been modified. If a check fails, one of four penalties are activated.▼
| title= Anticrack
| image= [[File:ITM anticrack firewall.png]]
| official= y
| sly1= y
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▲'''Anticrack''' is a feature of Sly 1 designed to inhibit modifying the game binary. It performs periodic integrity checks using a checksum to ensure that the elf has not been
{{todo|Add the function and flag memory offsets}}
==
If the integrity check in the function at offset 0x fails, the flag at 0x is set, which activates the firewall penalty. This penalty spawns an invisible wall of fire in the level [[Into the Machine]] once the final segment of the map has been loaded for 1 minute and 27 seconds.
Once the firewall is active, saving the game makes it permanent, corrupting the save file even if anticrack is disabled on the next boot.
== Anti-grab
If the check in the function at 0x fails, the flag at 0x is set, which activates anti-grab. This penalty is activated in two stages:
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* After 2 minutes, climbing is disabled altogether.
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If the check in the function at 0x fails, the flag at 0x is set, which activates the vehicles penalty. This check occurs after an FMV is played for 3 seconds. Since the game starts with an FMV of the Sucker Punch logo, this check is triggered when the game is booted.
This penalty has two effects. The first is that the van's velocity is capped at 40% of it's normal speed, making the race levels impossible to win. This is accomplished in the function <code>UpdateSuvActive</code> which is called to update the van every frame it is active.
* It first checks if the flag for the vehicle penalty is set.
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The second effect is that the blaster's cannon will be fully disabled on the hover blaster levels.
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If the check in the function at 0x fails, the flat at 0x is set, which activates the collectibles penalty.
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The second effect takes effect after 2 minutes and 55 seconds of in-game time, and only affects clue bottles.
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{{Navbox Sly 1}}
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