Help:Contributing/Editing help: Difference between revisions

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This page includes help forand creatingtips andfor editing wiki articles.
 
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== Article/section titles ==
When creating new articles and sections, use sentence case for the title unless it is a proper noun.
: e.g. {{Color|limegreen|Sly 2:Entity swap tutorial}} is correct, but {{Color|red|Sly 2:Entity Swap Tutorial}} is not.
: Titles like {{color|limegreen|Sly 2:Jean Bison}} or {{Color|limegreen|Sly 1:Freecam Mod}} are fine because they are proper nouns
 
== NamespacesEditors ==
To edit an article, just click the '''Edit''' link in the top-right of the page. This will take you to the edit page where you can use one of two editors:
When you create a new article, put it in the namespace for the game in the series it relates to. Those namespaces are <code>Sly 1</code>, <code>Sly 2</code>, <code>Sly 3</code>, and <code>Sly 4</code>. For instance, if you are making an article for a topic Sly 1, put the article in the Sly 1 namespace; That just means putting <code>Sly 1:</code> at the front of the article title.
* '''Visual Editor''' – The visual editor lets you type on the page and see how it will look when the page is published. This is converted to wiki text behind the scenes. Visual Editor is recommended if you aren’t familiar with editing wikis.
: e.g. If you create an article for the [[Sly 1:Difficulty|Difficulty mechanic in Sly 1]], name the article {{Color|limegreen|Sly 1:Difficulty}}, not {{Color|red|Difficulty}} or {{Color|red|Difficulty (Sly 1)}}.
* '''Source Editor''' – The source editor lets you directly type in wikitext format. For documentation on Wikitext formatting, see [[wikipedia:Help:Wikitext]].
: Likewise, if you create an article for the [[Sly 2:Difficulty|Difficulty mechanic in Sly 2]], name the article {{Color|limegreen|Sly 2:Difficulty}}.
To switch back and forth between editors, use the pencil icon in the top-right corner.
If you come across an article in the wrong namespace, you can rename it by mousing over the the '''More''' menu at the top-right of the page and clicking '''Move'''.
 
== ImageSection guidelinestitles ==
When creating new articlessections andon sectionsa page, use sentence case for the title unless it is a proper noun.
When uploading images, please follow these guidelines:
: e.g.'''Example''': {{Color|limegreen|SlySection 2:Entity swap tutorialtitles}} is correct, but {{Color|red|Sly 2:Entity SwapSection TutorialTitles}} is not.
* The preferred file type is PNG. Please only upload JPEG images if the only available file is a JPEG and there is no alternative.
 
* For in-game screenshots, capture the screenshot at the native resolution. This can be done by setting your PCSX2 resolution to native and capturing the screenshot through PCSX2 directly.
== Images ==
** If you only have a screenshot that is non-native resolution and you are unable to take a new one, you can still upload it if it is a PNG. Just put {{Tlc|Replace image|Not native resolution}} in the image description and someone will eventually come along to replace it.
{{Main|Help:Contributing/Image_guidelines}}
* Use descriptive files names, eg. {{color|limegreen|Sly 1 May demo debug menu.png}} instead of {{color|red|SCREENSHOT_202207050937.PNG}}.
To upload images (or any other kind of file), go to the page [[Special:Upload]] or click the ''Upload file'' link in the sidebar. From there you can select a file, give it a name and description.
 
If you can improve the wiki by adding an image, please do so! When in doubt, an image will need to be replaced is better than no image if it will improve the article.
 
== YouTube videos ==
To add a YouTube video to an article, switch to the source editor and insert the following:
<pre><youtube width="600">y5LBIdvnAJM</youtube></pre>
 
Replace <code>y5LBIdvnAJM</code> with the YouTube video ID, '''not''' the URL. The video ID will be in the URL immediately after the <code>?v=</code>.
: '''Example''': if the URL is <code>https://www.youtube.com/watch?v=dQw4w9WgXcQ</code>, the video ID is <code>dQw4w9WgXcQ</code>
 
== Citing Sources ==