SlyCooperReloadCoded

Joined 8 October 2023
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Line 21:
This means that there's really not much of a difference between a normal map object and what we know of as a "damage plane". If the "current texture assigned to model" pointer is found, then it might be possible to give invisible damage planes a texture. Think about it, there's practically no difference between an invisible damage plane and a body of water:
 
'''Water:'''
 
- A defined shape
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- Has a water texture
 
'''Damage Plane:'''
 
- A defined shape