SlyCooperReloadCoded
Joined 8 October 2023
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- Have scripting with multiple states (i.e. the invisible blockers on Episode 2's side islands that allow Sly through but push Bentley and Murray away)
have an "is being touched" float like entities do - unmoving ones don't, the only
Inside structs for map objects that can move is a set of addresses with the values 00000006 and 00010005 right next to each other. Above the 00010005 is a pointer to an animation speed region, but this is already known. The new discovery is that to the left of the 00000006 is a value of 0 when it's not in motion, and acts as a pointer whenever it is. Additionally, the 00010005 is 0 when it's not in motion. Putting them back to how they were before, freezing them, and reloading the map can sometimes reanimate them, usually at the wrong speed. Sometimes the 00010005 can be other values, such as 00050007.
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