SlyCooperReloadCoded

Joined 8 October 2023
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'''''Multi-game stuff:'''''
 
Triggers that don't have to do with damage or death can be found by searching for the start of the struct of the character that just touched it. For example, Sly's struct in island_map in the September build is 0xCACA40, so search for a value of "CACA40". All of these triggers store this info near the top of their struct. It's a value of 00000000 when no character has touched it. If you find it and scroll up a bit, you'll see a visibility addressvalue that begins with 1 instead of 0. Go -0x2C from there and you'll end up at the start. If there's something other than 00000000 at the start of a trigger's struct, freezing that to 00000000 and doing a full reload should disable that trigger's functionality. If it doesn't, setting its visibility works too. Usage examples include disabling the tilt_hall trigger that crashes the game in freeroam, or disabling the cracking of the thin ice that surrounds Canada 1.
 
'''''Sly 2 stuff:'''''