SlyCooperReloadCoded

Joined 8 October 2023
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Line 14:
 
Sound volumes exist, just like damage volumes. You can find them by deactivating them through visibility. If you find the right one and set it to 00000000, it will stop emitting sound. -0x2C from there is the start of its struct. I haven't explored this much, but it is weird that an object's sound isn't just part of the object.
 
Sly 3 stuff:
 
Sly 3 also has the pointer for the object touched by Bentley's first bomb: 0x4789FC with an offset of 180. Works the same way. The "last damage plane touched" also exists and is functionally identical. Can be used to find the struct of death planes as well, setting their visibility to 00000000 disables them completely.