SlyCooperReloadCoded

Joined 8 October 2023
no edit summary
No edit summary
No edit summary
Line 12:
 
0x3E11AC seems to point to an address, changing this to 00000000 activates fake floor, and setting it back to its original value deactivates fake floor. This is a way to deactivate fake floor after getting it naturally through the glitch method. On rare occasions, setting it back causes weird oddities, like Sly acting like he's on the edge of something everywhere, or one or two more guards falling through the ground before it stops, but 99.99% of the time this doesn't happen.
 
Sound volumes exist, just like damage volumes. You can find them by deactivating them through visibility. If you find the right one and set it to 00000000, it will stop emitting sound. -0x2C from there is the start of its struct. I haven't explored this much, but it is weird that an object's sound isn't just part of the object.