Sly 2:Circle Button Interacts: Difference between revisions

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'''Circle button interacts''', such as pipes and door entrance triggers, have their own structs. However, unlike normal map objects, they only pool in specific circumstances, so the ones that don't pool have static map-specific addresses. Unless otherwise specified, changes to these objects' structs take effect immediately and without a map reload, and can be found by interacting with them using Sly and using the "last collision touched" pointer.
'''Circle button interacts''', such as pipes and door entrance triggers, have their own structs. However, unlike normal map objects, they only pool in specific circumstances, so the ones that don't pool have static map-specific addresses. Changes to these objects' structs take effect immediately and without a map reload. Unless otherwise specified, they can be found by using a pointer of 0x3E1B10 with an offset of 0x0, which will take you to the struct of the interact you're closest to physically.

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== Poles ==
== Poles ==
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Crawlspaces, as in low-to-the-ground first person camera mode areas, only work if placed next to their intended crawlspace geometry, or perhaps any overhead geometry, potentially detected via raycast. These can be found by interacting with one as Sly and going 0x4D4 from his struct.
Crawlspaces, as in low-to-the-ground first person camera mode areas, only work if placed next to their intended crawlspace geometry, or perhaps any overhead geometry, potentially detected via raycast.


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