Sly 2:Circle Button Interacts: Difference between revisions

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'''Circle button interacts''', such as pipes and door entrance triggers, have their own structs. However, unlike normal map objects, they only pool in specific circumstances, so the ones that don't pool have static map-specific addresses. Some of them also contain pointers to objects they're supposed to be used with, making for an easy way to get around pooling in map object mods. Unless otherwise specified, changes to these objects' structs take effect immediately and without a map reload, and can be found by interacting with them using Sly and using the "last collision touched" pointer.
'''Circle button interacts''', such as pipes and door entrance triggers, have their own structs. However, unlike normal map objects, they only pool in specific circumstances, so the ones that don't pool have static map-specific addresses. Unless otherwise specified, changes to these objects' structs take effect immediately and without a map reload, and can be found by interacting with them using Sly and using the "last collision touched" pointer.


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