Sly 3:Builds/April 18 2005

The April 18 2005 build of Sly 3: Honor Among Thieves, colloquially known as the E3 2005 demo, was a demo given out at E3 2005.

Contents
The main menu music is the underground Venice theme. The demo contains a promotional video of the backstory of Sly 3 and four playable levels. The following comparisons are made with regards to the NTSC release build.

Lemonade Brawl
In the this build the job is called "Lemonade Brawl".
 * The scrolling instructions along the top of the drinking challenge states: "Mash buttons to drink faster."
 * Sly's charge cane spin attack from Sly 2 is present and can be executed; press and hold.
 * The controls page in the pause menu references Sly 2's controls, and only for Sly, regardless of the character currently under control.
 * Sly's Charge Combos operate much differently than in final retail builds. The button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive  hits on enemies. If consecutive hits are not landed within a certain period of time, the combo is reset to level 1.
 * All three charge combos (Spin, Push, Jump), and all three levels of charge combos are available for Sly to use.
 * When Murray is carrying an enemy, is throw, rather than pickpocket.
 * The art on the coins is the same art used in the Sly 2 Prologue. (Clockwerk wings)
 * The scrolling instructions along the top of the Mask boss battle states: "Let Bentley and Murray stun him before attacking."

Fly the Biplane
In this build the job is called "Fly the Biplane".
 * Story details are omitted from the job's description.
 * The objective is to destroy 30 planes, instead of 25.
 * There is no way to flip the biplane; in the final retail build, a flip is done with (forward or backward) + . Performing this in the E3 2005 build will cause Sly to do a barrel roll instead.

The Shaman Escapes
In this build the job is called "The Shaman Escapes", and features the Guru, referred to as the Shaman.
 * A different voice is used for The Guru when he is speaking to other characters.
 * Pressing to trigger the waypoint shows Sly's insignia, instead of a circle.
 * The art on the coins is the same art used in the Sly 2 Prologue.
 * Running behind enemies does not alert them.

2P: Sly/Carmelita
In this build minigame is called "2P: Sly/Carmelita".
 * Sly's charged cane spin attack from Sly 2 is present and can be executed; press and hold.
 * Initially, pressing as Sly will trigger his uppercut attack from Sly 2. However, once Sly attacks Carmelita, pressing  will trigger a prototype of his charge combo.
 * The button acts as both an attack and a charge-up; in order to "charge" up the attack, Sly must land consecutive  hits on enemies. If consecutive hits are not landed, the combo is reset to level 1.
 * In addition to dropping off loot, Sly also gains points by killing Carmelita.
 * Carmelita cannot natively perform Mega Jump; she must obtain the Mega Jump power-up to perform it.
 * The voice actors for Sly and Carmelita when they pick up powerups are different than their retail voice actors.